Once you have obtained enough Æmber, you have to forge a key. Cards that have an Æmber icon will generate the resource when you play them. Some cards can steal Æmber from your enemy, increase the base cost of forging keys or even decrease the cost for a massive advantage. There are several abilities that can alter how Æmber works in a match. Keep in mind that this will only be available for cards that belong to your announced house during that turn. All your active units with the Reap action can be exhausted until the next turn to grant you one Æmber in return. Æmber can be gathered from special abilities in your cards, but it mostly comes from the Reap action. You’ll need six Æmber in order to forge a key, with three keys needed to win the match. These tokens are the only ones that will lead you to victory. Æmber is the most important element in Keyforge. If your deck has been depleted, you’ll have to re-shuffle it. Once your turn ends, you must draw as many cards as you need to have a total of six in your hand. Additionally, the number of ‘chains’ that a player has, earned by playing certain cards or using particular actions, reduces the number of cards they draw each turn - a way of balancing more powerful cards. Upgrades are placed on top of cards, and will be discarded if the creature gets destroyed. Artifacts are placed in a low row, whilst creatures are placed on flanks, either the left or the right flank of what’s called the battle line. The only exception to the rule are Omni cards, which can be used by any house.īoth creatures and artifacts are summoned exhausted by default - meaning they can’t attack the turn they’re played. This is crucial, since it can either give you an advantage if you have a decent hand or completely screw up any additional chances to summon a unit from a different house that could greatly benefit you during that turn. During their first turn, they cannot play or discard more than one card.ĭuring each turn, players have to announce the house they’re going to select that round, and only cards from that suit can be played or activated. First players can also choose to re-shuffle their decks once and take six new cards instead of seven. After that, both players can have up to six cards per turn, which can be summoned, discarded or used to generate Æmber. The first player is randomly selected (a coin never fails!) who then grabs seven cards. The charm, then, comes from making this task as hard as possible for your adversary - but you can expect the same in return from them. Whoever obtains all three keys first achieves victory. The key to winning a match is to forge three keys by collecting six Æmber (pronounced ‘amber’), the game’s most important resource. It may seem to follow the same spirit as other similar competitive card games, facing two players against each other until one of them manages to destroy their opponent’s cards and rule the battlefield, but that’s not mandatory here. But while it's an accessible game that's relatively easy to get started with, it’s best for you to prepare beforehand by learning the standard rules, card types and tips to have in mind.įirst thing first, Keyforge is significantly different than its trading card game counterparts. If it's not clear yet, you should play Keyforge. The game’s rules are simple and standardised from the get-go, whilst the randomness is in charge of adding flavour to each 15 to 45-minute match. (Although if you're looking for an easy way to learn how to build a Magic: The Gathering deck, we've got you covered.) This also means you don’t have to buy boosters in search of specific cards - the deck you have is the deck you have. In a change from collectible card games like MTG (get started quickly in that game with our beginner's guide to Magic: The Gathering), the decks are also fixed - you can’t add, remove or change any of the cards in the pack you buy, so there's no need to build a deck. Its decks are created using an algorithm from a pool of hundreds of cards in each set, with the promise that no two players’ decks are alike in the world. Keyforge is what publisher Fantasy Flight has dubbed the first ‘unique deck game’. But how does it actually work, and how do you play? It's easily one of the best trading, collectible and expandable card games that aren't Magic: The Gathering. In a very literal way, too: you can simply pick up a deck and start playing. It comes from the mind of Magic: The Gathering creator Richard Garfield, but instead of demanding you to keep up with over two decades of different gameplay additions, overpriced cards and complex deck construction, it simplifies everything in one small package. Keyforge is an ever-growing card game that has been slowly earning its place since late 2018.
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